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Feb 9, 2010, 11:07am





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Prologue
[ ]Staff Room
Staff Only!
181,882
[ ]Archives
Forum Clean Up. I hate them; But I have no other alternative.
All old threads are placed here. But there's a certain thing I mean by 'old'. I'll leave a disclaimer inside for you to read but in the mean time, special(old) ((but still very special)) threads are moved here. No threads are deleted at all.... it's as viscious as burning books. This board is for everyone to look at, I don't understand why some admins lock these boards. It's like putting library books in a locked cupboard- and an unaccessable book is useless to everyone.
Moderator: Skyrose Treshaur
538,636on Apr 18, 2009, 12:13am
by Legion Chetu-Ki
in Moved: Three Hundred C...
[ ]Basics (1 sub-board)
Code of Conduct for gaming, posting, and advertising. Guest-friendly.
Moderator: Skyrose Treshaur
2144on Oct 17, 2009, 9:49pm
by Cholek Ixayos
in work in progress. Idea...
[ ]Characters

47143on Nov 21, 2009, 2:55pm
by Skyrose Treshaur
in Unrelated to the mainland
[ ]Out Of Character (2 sub-boards)
Chat/Discussion threads.
60351on Nov 28, 2009, 9:37pm
by Cholek Ixayos
in Up for it anyone
Caralathia
[ ]Ladysong Pass
This is the pass through the mountains to Xxeltek Valley, home of the Caralathians. This windy, undulating path through the granite mountains sings...odd, howling sounds like the songs the caralathians make themselves, though this pass gets its voice by virtue of the wind. Thus, it has been named Ladysong Pass.

Caution. Caralathian guards, armored servants of the Emperors, make sure no intruders pass here.
Moderator: Persian
17on Jun 10, 2009, 8:00am
by Skyrose Treshaur
in To Make a King
[ ]Parting of the Ways
This is the four-way crossroad that corresponds directly to the points on the compass. North goes to the Ivory City. South goes to the Mountains of Utal. East goes to Ladysong Pass and out of Caralathia. West goes directly to Pedeo.
Moderator: Persian
00
[ ]City of Ivory (1 sub-board)
This is the city that puts most others to shame. Its streets are paved in ivory, most of it from the giant beasts of burden known as hylar. Jereth and Kreeno, the Emperors of Caralathia, rule over the lesser packs in tandem. Their palace is strictly forbidden unless invited by the Emperors themselves. Thriving marketplaces, stables, residential areas, and the fabled Den of Sins lie here. The residents are mostly all caralathian, with the exception of human and orcish slaves.
Moderator: Persian
1224on Jul 23, 2009, 3:17am
by Persian
in Three Hundred Casualties
[ ]Hylar Fields
A three hundred acre expanse of long, serrated kini-grass. This is where the huge, calm hylar go to graze and nurse their young. Most smaller creatures are ignored...what harms an eighty foot tall beast?
Moderator: Persian
00
[ ]Pedeo (2 sub-boards)
The legendary circular iron fortress. The gigantic, seven foot thick walls are nearly fifty feet in height. This city has a cieling encapsuling its three wheels, which operate on an engine deep under the earth. The city can rotate on these three axis, which coincidentally also separate the three classes of people in Pedeo. Known by its peculiar scent (the blood and sweat smell coming from the market), Pedeo is the only city in Caralathia that boasts an automated army, as well as its rotating city.
Moderator: Persian
21,505on Aug 18, 2009, 11:27pm
by Skyrose Treshaur
in The Professional
[ ]Forests of Aldaren
These are the forests where caralathians favor hunting. Deer, wolves, moose, and other sorts of game can be found plentiful here. A large river, the Xxeltek River, runs through the centre of this lush decidious forest.
Moderator: Persian
1232on Sept 10, 2009, 6:22pm
by Persian
in I Won't Trust Anyone
[ ]Mountains of Utal
In actuality, this stretch of mountains is the rim of a bowl that contains the country of Caralathia, broken only by the only entry, Ladysong Pass. The tips of these mountains are snowy, and treacherous to cross all year round. A certain pack favors the cold, and have named themselves the Sentinels of the Border.
Moderator: Persian
1247on Feb 4, 2010, 3:52pm
by Skyrose Treshaur
in Dog's Body
[ ]Silverfish Swamp
This swamp is every adventurer's nightmare. Jin'ra, large snakes, bigger birds, and various creatures of the peat bogs and marshy land make their homes here. A large pack of caralathians, extremely superstitious and tribal, the Silverfish Pack, has made a home out of several gigantic tree stumps. These stumps, product of desperate hylar foragings in winter, are the only actually stable land in this three mile expanse.
Moderator: Persian
00
[ ]Birthing Caverns
These large set of caverns (about forty in all) are set in the mountains at the southern edge of Silverfish Swamp. These caverns are filled with pregnant females, with their respective packs jealously guarding the entrances. Any adventurer wandering here would have to be lost or crazy.
Moderator: Persian
00
Elven Lands
[ ]Wood Elves: Forests (1 sub-board)
The tree tops cities where magic runs in the creature's blood.
The Wood Elf Forest is at the very South of the Mainland, a sprawling growth of powerful trees filling up the land between grass plains and the roaring sea.
Moderator: Skyrose Treshaur
00
[ ]Drow: The Underground (2 sub-boards)
Living in underground communities, the chaotic race of Drow elves are rich and evil. They have tunnels passing far and wide under the earth.
Moderator: Skyrose Treshaur
2179on Dec 8, 2009, 4:25am
by Skyrose Treshaur
in Jezeron's Legacy II
[ ]Wild Elves: Wilderness (1 sub-board)
The wild elves are uncivilized, barbaric amazons. They form close-knit tribes, mostly all female, though a few co-gendered tribes exist where the women dominate over the men. Living in huts and over a vast array of landscapes, they are are extremely adaptable - though they tend to thrive on the plains and in the humid rainforest.
Moderator: Skyrose Treshaur
00
The Middle Lands
[ ]Shar'taalian Mansion
The mansion owned by Seras Maerdyn, Carlitox, and Kaska Villahotes, respectively.
Moderator: Skyrose Treshaur
00
[ ]Sarreal
The City of Gold(metaphorically speaking)! Sarreal...Built at the foot of a dormant volcano, it used to be a simple trading town until the mines struck gold and gems! Warlords moved in and the town became RICH beyond everyone's wildest dreams! After a history of greatness, greed swelled and thieves took their toll. The city is corrupted and no one lives there any more. Bountiful in whore dens, gambling casinos, and fighting pits. All are welcome, but few leave. Friendly on the surface, but with murderous intentions underneath. Vampires and Demons typically call the shots around here. The black market trades weapons and fobidden magic items...if y'know where to go. In this city it is all or nothing, your money or your life - better be on your toes.
372on Aug 19, 2009, 6:40pm
by Cholek Ixayos
in Pole Dancer
[ ]Plains
The grass land between racial territory unclaimed. Markets are often set up here for a wide range of traders.
147on Aug 24, 2009, 3:46am
by Cholek Ixayos
in Clay, Soapstone and ma...
[ ]Kelpspring Lake
A large, sprawling lake the perfect size of a kidney. Various little islands of evergreens dot the lake. Deer and sometimes bears enjoy the rich, fish-teeming waters. Underwater caves drill holes into the lake bottom, their riches open to anyone with a diving tendency.
Moderator: Persian
124on Mar 21, 2009, 2:51am
by Skyrose Treshaur
in By Your Leave...
[ ]One Horn Inn
A lonely, rather small bar with some of the upstairs storage cleared for rooms. A dismally rust-streaked and algae-covered unicorn horn is fixed to the board with the name 'One Horn Inn'.
Moderator: Persian
00
Tusken Clans
[ ]Brok'taw Village (1 sub-board)
The main economic output for the greenskin races. Orcs make fine, if a little uncouth, farmers. Grain and several types of animal are butchered here for their meat. It is also the main 'gate', if you will, to the rest of the Clan's small empire.

Thus, Brok'taw is less of a village and more of a small city for traders.
Moderator: Persian
00
[ ]The Barren Wastes (1 sub-board)
This is an expanse of dehydrated land, mostly because Goblin burrowing has ripped out the grass roots and drained the streams, making the entire area hot and dead. This is also the entrance to the Goblin territories.
Moderator: Persian
19on Apr 13, 2009, 7:53pm
by Skyrose Treshaur
in Ventilators and Venom
[ ]Tichen-Itza
The trolls have quardoned off their little patch of land at the eastern edge of the Wastes near-obsessively. These slender, tusked creatures have a definite attitude about the protection of their homes. Trolls are tribal creatures, and most travellers are not well-recieved unless they pay respects to the same cannibalistic gods.
Moderator: Persian
00
[ ]Xaxa Forest
These forests are home to the creatures that have managed to escape troll, goblin, and orc hunter snares. Ogres like to hunt here, though they rarely catch the fleet-footed deer and fast rabbits. They don't say no to the occasional traveller, unfortunately.
Moderator: Persian
00
[ ]Ironslaw Mines (1 sub-board)
A gigantic iron vein snakes through the ground in these mines, enough to keep the orcs operating. Oil and gas pockets here make for extremely dangerous mining, but rumors of a diamond pipe deep in the forbidden Area-94 keep the greedy goblins and strong ogres on task.
Moderator: Persian
00
[ ]Wittal-Ku City
This city is the largest of the Tusken Clan, and the pride of the orcs and ogres, who formed stiff working arrangements to build the inns, marketplaces, and the gigantic barracks/fortress that towers at the heart of the city like a mother over her children.
Moderator: Persian
00
[ ]Boom-Boom Forest (1 sub-board)
Christened the Boom Area, this blackened forest has been blown half to bits by psychotic goblin engineers intent upon making deadlier, nastier weapons. Adventurers here are given about as much warning as a stray dog...run.
Moderator: Persian
00
Human Lands
[ ]The City of Aldorea
Aldorea, the largest human city in the realm, is bustling with literally thousands of humans. Houses, markets, pubs, and stables line either side of the cobbled streets. City guards patrol the city walls and Aldorea's streets.
Moderator: Onÿx Drægôn
17on Nov 10, 2009, 4:53am
by Persian
in A Monastery, A Monaste...
[ ]Thenol
A human town nestled in the mountains, Thenol is a magnet for those who wish to lead a simple life. Inns and pubs are abundant here, but Thenol has recently been having its share of crime as theives and bandits on the run from the law find a safe haven in the quiet town.
Moderator: Onÿx Drægôn
120on Apr 21, 2009, 1:52am
by Skyrose Treshaur
in Ashes will Fall
[ ]Gasden Village
Gasden is a small farming community on the outskirts of the large city of Aldorea. The people of Gasden work the land, making an honest living by providing food for the citydwellers.
Moderator: Onÿx Drægôn
00
[ ]Etalia
Etalia is the name of a dwindling area. Farm land and market stands of brightly-coloured fruits used to adorn the sandstone roads, huts and tents made the houses. The people have a gypsy/farmer lifestyle. The Etalians have dark-tanned to light, golden skin and dark hair, narrow eyes and beautiful bodies. Their way of trade fell short in the advance of money and population. The simple Etalians could not keep up with current life and fell into great poverty and starvation. Families have countless children to try to help work on the land as cheap labour (animals being too expensive), but the children were more mouths to feed and now stock the slave markets with fresh pickings. Etalia is falling to ruin, this human species in peril.
Moderator: Skyrose Treshaur
182Today at 2:54am
by Persian
in The Malthusian Empire
The Vex
[ ]Vex Fields
The wide open plains of lavender grass and giant orange and yellow bonzai-looking trees. Strange fruit grow here and game is plentful. The rivers here are fresh and fish are high in numbers. Watch out though, the earth seems to be alive, make sure you look out for pitfalls that can send you into deadly caves.

Moderator: Skyrose Treshaur
131on Apr 23, 2009, 2:02am
by Skyrose Treshaur
in Gypsie Conquest
[ ]Vex Caverns
As opposed to the heaven that Vex seems to be, creatures below the Vex's suface dig tunnels that occasionally collaspe when a unlucky adventurer walks above, sending him down below with the Doormen and Dragons below. If you are able to somehow avoid certain death and burrow your way back to Vex's kind crust, there are a decent amout of goodies that you might bring with you.
Moderator: Skyrose Treshaur
00
[ ]Yasuyasu Village
An advanced and guest friendly Wolfkin village. 'Yasuyasu' in this Wolfkin means 'Very Peaceful' and that's what it is. The Vex is the only land to treat Wolfkins as equals and to except them their religion as one that isn't taboo. Visitors are welcome, seeing as if they don't cause trouble and respect the property. Their are a few shops here that sell interesting things, and a few lodges. The Bars here serve a strange yet refreshing wine made with apples, lemons and honey. Currency here doesn't exist. Wolfkins work on a Honor/Karma system and everyone else is based on fair bartering.
11on Dec 9, 2009, 10:10pm
by Cholek Ixayos
in A Deeper Understanding...
[ ]The Spring of Balence
A Hot Spring pond in the middle of the Vex. It's water steams and seems to heal the body of wounds. It is relaxing and it's water is crystal clear, silvery in color. Vex's Bonsai-Trees-On-Steroids drop blue-colored coconut-like fruit into the water that float around. When opened, the fruit's juice on the inside is purple and syrupy, and tastes like mango nectar. When heated, it detoxes the body of poisons.
00
[ ]City of Consension (7 sub-boards)
A magically enchaned city. This is the center of meeting between lands, people, commerce and is also a training academy for people who want to learn the powers and ability's of magic. The ground is made of decoritive and magic-powered crystal and the city's building run on a special powersource of raw mana energy being pushed through the air from a strange furnace under the Lord's Tower.
Moderator: Skyrose Treshaur
224on Aug 26, 2009, 12:01am
by Cholek Ixayos
in Cholek's Preparations ...


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